New version of "goggles for public VR" now available with 2880x1600 resolution for premium experience!
0 Cart
Added to Cart
    You have items in your cart
    You have 1 item in your cart
    Total
    Check Out Continue Shopping

    Insight — VR Fundamentals

    Blog Menu

    Understanding Relative Illumination - VR Fundamentals – Sensics

    Relative illumination in the context of optical design is the phenomena of image roll-off (e.g. reduction) towards the edge of an eyepiece. This manifests in an image that is brighter at the center of eyepiece relative to the edge of the eyepiece. Relative illumination is usually shown in a graph such as the one below […]

    The post Understanding Relative Illumination appeared first on Sensics.

    Read more

    Key Parameters for Optical Designs - VR Fundamentals – Sensics

    At Sensics, we completed many optical designs for VR over the years, and are busy these days with new ones to accommodate new displays and new sets of requirements. For those thinking about optics, here is a collection of some important parameters to consider, when focusing in optical systems for VR. Field of View: typically measured […]

    The post Key Parameters for Optical Designs appeared first on Sensics.

    Read more

    The Three (and a half) Configurations of Eye Trackers - VR Fundamentals – Sensics

    Eye tracking could become a critical sensor in HMDs. In previous posts such as here, here and here we discussed some of the ways that eye trackers could be useful as input devices, as ways to reduce rendering load and more. But how are eye trackers installed inside an HMD? An appropriate placement of the eye tracking […]

    The post The Three (and a half) Configurations of Eye Trackers appeared first on Sensics.

    Read more

    How binocular overlap impacts horizontal field of view - VR Fundamentals – Sensics

    In a previous post, we discussed binocular overlap which increases overall horizontal (and diagonal) field of view. HMD manufacturers sometimes create partially overlapped systems (e.g. overlap less than 100%) to increase the overall horizontal field of view. For example, imagine an eyepiece that provides a 90 degree horizontal field of view that subtends from 45° to […]

    The post How binocular overlap impacts horizontal field of view appeared first on Sensics.

    Read more