At GDC – the Game Developers Conference – I saw quite a lot of HTC Vive demos. Compare these two images: See any similarities? Just like the bridesmaid carries the bride’s train, the “VR bridesmaid” carries the wire for the VR user. Low-latency wireless video links have been on the market for years. I hope […]
There is a gap in VR pricing that could slow down the adoption of VR. Today, you can spend about $15 and buy a Cardboard-type phone attachment to get simple VR with your phone. You can also spend $1500 and in a few months you will get a nice computer and what would be considered […]
The post Everyman’s VR: Bridging the Gap between $15 and $1500 for VR Goggles appeared first on Sensics.
There are two main VR configurations today: PC-based VR (e.g OSVR HDK, HTC VIVE, etc.) and phone-based VR (e.g. Samsung Gear VR, Google Cardboard, etc.). Each approach carries different advantages: PC-based VR allow using high-power graphics cards; Phone-based VR is highly portable and battery-operated. The rationale behind phone-based VR solutions is two-fold: If you already […]