I’ve been thinking about how to classify VR and AR headsets and am starting to look at them along three dimensions (no pun intended): VR vs AR PC-powered vs. Phone-powered vs. Self-powered. This looks at where the processing and video generation is coming from. Is it connected to a PC? Is it using a standard phone? Or […]
There is a gap in VR pricing that could slow down the adoption of VR. Today, you can spend about $15 and buy a Cardboard-type phone attachment to get simple VR with your phone. You can also spend $1500 and in a few months you will get a nice computer and what would be considered […]
The post Everyman’s VR: Bridging the Gap between $15 and $1500 for VR Goggles appeared first on Sensics.
There are two main VR configurations today: PC-based VR (e.g OSVR HDK, HTC VIVE, etc.) and phone-based VR (e.g. Samsung Gear VR, Google Cardboard, etc.). Each approach carries different advantages: PC-based VR allow using high-power graphics cards; Phone-based VR is highly portable and battery-operated. The rationale behind phone-based VR solutions is two-fold: If you already […]
Over the past two years, Sensics has been working with our customer Visionize and a group of researchers from the Wilmer Eye Institute at Johns Hopkins University on applying the group’s combined expertise towards creating a solution to help people with vision disabilities. The Los Angeles Times published a story today about one of the models in this line. […]
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