Eye tracking could become a standard peripheral in VR/AR headsets. Tracking gaze direction can deliver many benefits. Foveated rendering, for instance, optimizes GPU resources by using eye tracking data. Higher-resolution images at shown at the central vision area and lower-resolution outside it. Understanding gaze direction can lead to more natural interaction. Additionally, People with certain disabilities […]
What if everyone knew exactly what you are looking at? Chat with a stranger and she will know if you focus on her eyes, chest or belt. Talk with a neighbor and he’ll know when your gaze is wondering away. A couple of years ago, I met a salesperson demonstrating an eye tracker for a see-through goggle. He […]
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Eye tracking could become a critical sensor in HMDs. In previous posts such as here, here and here we discussed some of the ways that eye trackers could be useful as input devices, as ways to reduce rendering load and more. But how are eye trackers installed inside an HMD? An appropriate placement of the eye tracking […]
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Image source: Adrian Boeing blog In the context of AR and VR systems, predictive tracking refers to the process of predicting the future orientation and/or position of an object or body part. For instance, one might want to predict the orientation of the head or the position of the hand. Why is predictive tracking useful? […]