The post Understanding Pixel Density and Eye-Limiting Resolution appeared first on Sensics.
A couple of years ago I wrote a blog post ‘Resolutions for the New Year‘ which described upcoming 2560×1440 displays and how they impact virtual reality. I think it’s time to revisit that discussion. Back in 2014, HMD makers were happy to use displays made for smartphones because that was the best way to get inexpensive, […]
I was recently asked why it made sense to offer HMDs based on micro displays at the same time that we offer HMDs based on flat-panel displays. Because we can. But seriously, here’s why. Micro-OLEDs (such as those from eMagin) have certain advantages: Small physical size allows for small physical size of HMD. Compare, for […]
The post Why have two types of HMDs: those with OLED micro-displays and those with flat-panel displays? appeared first on Sensics.
Happy New Year! This post is not going to be about the “less coffee; more exercise” type of resolutions for the new year. Instead, let’s discuss display resolutions and how they are shaping up for 2014. A few years ago, Apple introduced the “Retina Display” as a marketing term. The thought was that the resolution […]
After about a decade of making virtual reality goggles and other near-eye devices based on micro displays, my company started demonstrating and shipping goggles that are based on flat-panel displays such as those found in smartphones. Many that have visited the I/ITSEC training show in Orlando had a chance to experience some of our new offering, […]
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