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    Four myths are blocking real, needed VR standards - Blog – Sensics

    Neil Trevett, VP Developer Ecosystem at NVIDIA and President of the Khronos Group collaborated with me on a VentureBeat article discussing the four myths blocking real, needed VR standards. The four myths we discuss are: It’s too early for standards. Standards stifle innovation. Consumers won’t be impacted if standards are not enacted. There are too […]

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    How Does Eye Tracking Work? - Blog – Sensics

    Eye tracking could become a standard peripheral in VR/AR headsets. Tracking gaze direction can deliver many benefits. Foveated rendering, for instance, optimizes GPU resources by using eye tracking data. Higher-resolution images at shown at the central vision area and lower-resolution outside it. Understanding gaze direction can lead to more natural interaction. Additionally, People with certain disabilities […]

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    The Unique Requirements of Public VR - Blog – Sensics

    A good treadmill for home use costs around $1000. A treadmill for use in a health club could be ten times more expensive. Why would club owners agree to pay so much more? Because they understand that the home equipment would not withstand the heavy use in a club. The same is true for VR […]

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    Virtual Reality Standards: too early or long overdue? - Blog – Page 2 – Sensics

    You bought a new printer for the office. You unpack and connect it to your PC. You install its demonstration software and see the printer works well. Then, an unfortunate surprise: your word processor cannot work with this printer. You’ll need to wait until the maker of the word processor releases a new version. When will […]

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