I traveled a lot in the past few weeks. All the hotels I stayed in had something in common: they had clean towels and fresh bed sheets. But what if they didn’t? If the towels were dirty or the sheets looked like they were slept in, I would had complained. But what if the hotel […]
I’m a VR professional. I’m also an amateur violinist. Not too shabby, and getting better with practice. Once a year, I take a week off to play with the wonderful musicians of the Baltimore Symphony Orchestra. Alongside the pros and other amateurs, we practice and perform great classical music works. That week got me thinking about VR can […]
Neil Trevett, VP Developer Ecosystem at NVIDIA and President of the Khronos Group collaborated with me on a VentureBeat article discussing the four myths blocking real, needed VR standards. The four myths we discuss are: It’s too early for standards. Standards stifle innovation. Consumers won’t be impacted if standards are not enacted. There are too […]
Eye tracking could become a standard peripheral in VR/AR headsets. Tracking gaze direction can deliver many benefits. Foveated rendering, for instance, optimizes GPU resources by using eye tracking data. Higher-resolution images at shown at the central vision area and lower-resolution outside it. Understanding gaze direction can lead to more natural interaction. Additionally, People with certain disabilities […]
What if everyone knew exactly what you are looking at? Chat with a stranger and she will know if you focus on her eyes, chest or belt. Talk with a neighbor and he’ll know when your gaze is wondering away. A couple of years ago, I met a salesperson demonstrating an eye tracker for a see-through goggle. He […]
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