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    Mozart meets Virtual Reality - Blog – Sensics

    I’m a VR professional. I’m also an amateur violinist. Not too shabby, and getting better with practice. Once a year, I take a week off to play with the wonderful musicians of the Baltimore Symphony Orchestra. Alongside the pros and other amateurs, we practice and perform great classical music works. That week got me thinking about VR can […]

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    Four myths are blocking real, needed VR standards - Blog – Sensics

    Neil Trevett, VP Developer Ecosystem at NVIDIA and President of the Khronos Group collaborated with me on a VentureBeat article discussing the four myths blocking real, needed VR standards. The four myths we discuss are: It’s too early for standards. Standards stifle innovation. Consumers won’t be impacted if standards are not enacted. There are too […]

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    How Does Eye Tracking Work? - Blog – Sensics

    Eye tracking could become a standard peripheral in VR/AR headsets. Tracking gaze direction can deliver many benefits. Foveated rendering, for instance, optimizes GPU resources by using eye tracking data. Higher-resolution images at shown at the central vision area and lower-resolution outside it. Understanding gaze direction can lead to more natural interaction. Additionally, People with certain disabilities […]

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    Eye Tracking in VR/AR: The Promise and Privacy Perils - Blog – Sensics

    What if everyone knew exactly what you are looking at? Chat with a stranger and she will know if you focus on her eyes, chest or belt. Talk with a neighbor and he’ll know when your gaze is wondering away. A couple of years ago, I met a salesperson demonstrating an eye tracker for a see-through goggle. He […]

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