There are two main VR configurations today: PC-based VR (e.g OSVR HDK, HTC VIVE, etc.) and phone-based VR (e.g. Samsung Gear VR, Google Cardboard, etc.). Each approach carries different advantages: PC-based VR allow using high-power graphics cards; Phone-based VR is highly portable and battery-operated.
The rationale behind phone-based VR solutions is two-fold:
- If you already have a phone, the incremental investment for a VR experience is low. Gear VR is under $100 now, and Cardboard is much cheaper. For casual VR, popping a phone in a carrier is a convenient solution.
- Today’s phones have high-resolution screens, integrated cameras, increasingly better motion sensors and many additional capabilities that are very useful for VR. Because they are mass-produced, they are very cost-effective.
- Cellular connectivity
- Phone body. If the phone is permanently integrated into the cradle, one does not need the weight of the body itself.
- Touch screen
- and more…